
There is layer upon layer of nonsense in this sequence. That scene is far worse than the moment in Fallout 3 where Dad commits suicide to keep his broken dehumidifier from falling into the hands of people who want to fix it. The scene where the Spaniard beats ALL OF THE ASSASSINS in a swordfight and then kicks Ezio and runs away is so shockingly, offensively contrived that I am still dumbfounded. Yet the writers repeatedly introduced preposterous events that couldn’t be explained by the animus, altered history, or alien technology. Finally, the idea that “The Templars write history as it suits them” gives the writers freedom to change historical details that don’t fit their pre-determined story. Additionally, the Pieces of Eden provide them with a convenient magic Macguffin that can do anything required by the plot. Here we have a game where you can excuse most videogame contrivances with “animus did it”. (Saint’s Row 2, Serious Sam, Overlord.) You should be very, very careful when mixing these elements, in order to avoid making a joke of your own world. (Heavy Rain, Deus Ex: Human Revolution, Arkham Asylum, Mass Effect.) You can have a zany game where fun comes first. You can have a grounded game that demands to be taken seriously. And yet it still expects us to sit through a bunch of mustache-twirling exposition on the part of the bad guys. The opening screams to the player, “I am a dark and gritty game! Take me seriously!” Then it begins undermining that setup and turns the whole thing into a farce. This does not fit with carneval, or “it’s-a me!” or any of the other absurd, lighthearted moments. We see an entire family hung in public, including a small boy, as the beginning of Ezio’s character arc. No, the problems with Assassin’s Creed 2 are thus: Yes, those ideas seemed kind of cornball at times, but I think those elements are a fine starting point. I’m not really faulting the game for the business with the alien artifact, or the fact that everyone from Eli Whitney to Elvis Presley was apparently a Templar. Does this game deserve to stand alongside Champions Online and Fable 2 as titles with laughably idiotic writing? Is it really that bad? Is it really worse than Fallout 3? I realize this award might be somewhat controversial. I am giving Assassin’s Creed 2 my Goldun Riter Awward for storytelling. Letting those creeps live will obviously lead to misery in the future, but Desmond and Ezio are slaves to this idiot plot.

Help? Various videos don't show anyone using a keyboard and even if it did would not show which keys were pressed.So the end of Assassin’s Creed 2 is the big moment where you don’t assassinate people? At the big ending, both protagonists pass on obvious and easy chances to kill Borgia and Vidic. How do I make this work? They have other scenarios with moves that let such a maneuver without the added steps, so why complicate this one with yet another move. Either that or nothing happens, I just repeatedly go up the wall and fall back. This requires running at the wall-pressing the W key, the enter key, and the space bar to start up the wall and then hitting the maneuver key to move in the direct of the bar, which is to the right, which should engage the D key, but instead this propels me backwards off the small pillar.

In particular, I am stuck in the the Assassins tomb in Venice that requires yet another sideways maneuver in which you have to repel off a wall in order to propel right to catch a support.
#Ac2 puzzle weird shapes Pc#
The controls for some of the more complicated maneuvers for PC were stupidly designed, the PC buttons on a keyboard not given to the kinds of hand-eye coordination that the designers seem to favor in over designing some of the moves. I've seen first person shooters with much better platforming! The first AC, while not ideal, was still much better controls-wise, in my opinion. He can't even let go instantly, he always has to finish some random animation first. Also, why is it so ♥♥♥♥♥♥♥ difficult to just go down from somewhere? Ezio either stumbles and then has to slowly climb down, or jumps off twenty meters in some random direction off of every ledge. Since we don't necessarily all have controllers, horrible fixed camera angles in the dungeons which make you do diagonal jumps for no reason are also a nuisance, especially when you press one direction relative to the camera, but the game decides to take it as relative to the character instead so you might need to, for example, press right to make Ezio jump forward from the camera's point of view. This is a PC version, we have many buttons, there is no need to make grasp and release the same button, or to not have a run button that won't also make you run up every wall should you twitch even slightly, or suddenly jump off to somewhere you didn't even remotely want to jump to.
